Martial Weapons

The following weapons are all available in the world of Dark Sun as described in the PFSRD. Shortbow; Longbow; Composite Longbow; Sap; Short Sword; Spiked Shield; Machete; Longsword; Pick; Trident; Glaive; Greatclub; Greatsword; Pick Axe; Ranseur; and Scythe. The remaining weapons unique to Athas are detailed below

Forearm Axe (Light) – Cost 30gp; Dmg (S) 1d4; Dmg (M) 1d6; Crit x3; Weight 6lbs; Slashing – Strapped to the forearm like a buckler, the forearm axe resembles a double‐headed battleaxe, with the wearer’s arm serving as the haft of the axe. You may continue to use your hand normally, but you cannot attack with the forearm axe and a wielded weapon in the same hand in one round. Your opponent cannot use a disarm action to disarm you of a forearm axe.

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Macahuitl, Small (Light) – Cost 20gp; Dmg (S) 1d4; Dmg (M) 1d6; Crit 19-20/x2; Weight 2lbs; Slashing – A macahuitl is a sword painstakingly crafted using a core of solid wood, with small, sharp shards of obsidian embedded into the wood to form an edge on two opposite sides of the weapon. These weapons are swung like the scimitar, though macahuitls tend to require more maintenance. The macahuitl is especially popular among the Draji, who seem to be the only ones who can easily pronounce this weapon’s Draji name (“ma‐ka‐wheet‐luh”). Non‐Draji simply refer to it as the “obsidian sword” or the “Draji sword.”

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Slodak (Light) – Cost 18gp; Dmg (S) 1d4; Dmg (M) 1d6; Crit 19-20/x2; Weight 4lbs; Slashing – The slodak is a wooden short sword, carved from young hardwood trees and treated with a mixture of tree sap and id fiend blood. This treatment renders the blade of the weapon extremely strong, making it a deadly weapon.

Tortoise Blade (Light) – Cost 20gp; Dmg (S) 1d3; Dmg (M) 1d4; Crit x2; Weight 2lbs; Piercing – The tortoise blade consists of a foot‐long dagger mounted to the center of a shell. The tortoise blade is strapped over the wearer’s hand, preventing them from holding anything but the tortoise blade. The tortoise blade also functions as a buckler, granting a +1 armor bonus, inflicting a –1 armor check penalty and incurring a 5% arcane spell failure chance. A masterwork tortoise blade either functions as a masterwork shield or a masterwork weapon (or both, for twice the normal masterwork cost).

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Alak (One Handed) – Cost 7gp; Dmg (S) 1d4; Dmg (M) 1d6; Crit x3; Weight 6lbs; Piercing – An alak consists of a 2‐foot long shaft of bone or wood, with four serrated bones tied to the sharp end, like the four prongs of a grappling hook. When using an alak, add a +2 bonus on the opposed attack roll when attempting to disarm an opponent (including the roll to avoid being disarmed if you fail to disarm your opponent).

Alhulak (One Handed) – Cost 40gp; Dmg (S) 1d4; Dmg (M) 1d6; Crit x3; Weight 9lbs; Piercing, Reach – The alhulak consists of an alak tied to a 5‐ foot long leather cord, which wraps around your wrist at the other end. An alhulak has reach. You can strike opponents 10 ft. away with it. In addition, you can use it against an adjacent foe. When using an alhulak, add a +2 bonus on the opposed attack roll when attempting to disarm an opponent (including the roll to avoid being disarmed if the character fails to disarm his or her opponent).

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Carrikal (One Handed) – Cost 10gp; Dmg (S) 1d6; Dmg (M) 1d8; Crit x3; Weight 6lbs; Slashing – The sharpened jawbone of a large creature is lashed to a haft. The jagged edges are sharpened, forming a sort of battleaxe with two forward‐facing heads.

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Impaler (One Handed) – Cost 8gp; Dmg (S) 1d4; Dmg (M) 1d6; Crit x4; Weight 5lbs; Piercing – Like many Athasian weapons, the impaler was developed for the arenas. Two blades are mounted parallel to the end of a four‐foot long shaft, forming a bladed ‘T’. The impaler is swung horizontally or vertically with great force.

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Macahuitl (One Handed) – Cost 35gp; Dmg (S) 1d6; Dmg (M) 1d8; Crit 19-20/x2; Weight 5lbs; Slashing – A macahuitl is a sword painstakingly crafted using a core of solid wood, with small, sharp shards of obsidian embedded into the wood to form an edge on two opposite sides of the weapon. These weapons are swung like the scimitar, though macahuitls tend to require more maintenance. The macahuitl is especially popular among the Draji, who seem to be the only ones who can easily pronounce this weapon’s Draji name (“ma‐ka‐wheet‐luh”). Non‐Draji simply refer to it as the “obsidian sword” or the “Draji sword.”

Crusher, Fixed (Two Handed) – Cost 60gp; Dmg (S) 1d6; Dmg (M) 1d8; Crit x2; Weight 12lbs; Bludgeoning, Reach – The crusher is made from a large stone or metal weight, mounted at the end of a 15‐foot long shaft of springy wood. The weight is whipped back and forth. The crusher is a reach weapon. You can strike opponents 10 feet away with it, but you cannot use it against an adjacent foe. You need a 15‐foot ceiling to use the weapon, but it can reach over cover. Crushers come in two varieties, fixed and free. A fixed crusher requires a base to use. The fixed crusher’s base is enormously heavy, usually consisting of a thick slab of stone with a hole drilled through it to support the crusher’s pole. The base is transported separately from the pole, and it takes one full minute to set the fixed crusher up for battle. The fixed crusher is a martial weapon, finding most use in infantry units. It is possible to use the crusher pole without the base as a free crusher, but this requires considerable expertise. You need an exotic weapon proficiency in the free crusher to accomplish this feat without the –4 proficiency penalty, even if you are proficient in the fixed crusher.

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Datchi Club (Two Handed) – Cost 5gp; Dmg (S) 1d6; Dmg (M) 1d8; Crit x3; Weight 10lbs; Bludgeoning, Reach – A datchi club has reach. You can strike opponents 10 feet away with it, but you cannot use it against an adjacent foe. This weapon, generally found in the arenas, is made by affixing a 4‐5 foot length of dried insect hive or roots to a three‐foot long shaft. Teeth, claws, or obsidian shards are embedded into the head of the weapon.

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Gouge (Two Handed) – Cost 20gp; Dmg (S) 1d8; Dmg (M) 1d10; Crit x3; Weight 12lbs; Piercing – Worn in an over‐the‐shoulder harness, the gouge is commonly found in the Nibenese infantry. A wide blade of bone, obsidian or chitin is mounted to a three‐foot long shaft of wood. Your opponent cannot use a disarm action to disarm you of a gouge while you are wearing the harness. Donning the harness is a full‐round action. Removing it is a move action.

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Macahuitl, Great (Two Handed) – Cost 50gp; Dmg (S) 1d10; Dmg (M) 2d6; Crit 19-20/x2; Weight 12lbs; Slashing – A macahuitl is a sword painstakingly crafted using a core of solid wood, with small, sharp shards of obsidian embedded into the wood to form an edge on two opposite sides of the weapon. These weapons are swung like the scimitar, though macahuitls tend to require more maintenance. The macahuitl is especially popular among the Draji, who seem to be the only ones who can easily pronounce this weapon’s Draji name (“ma‐ka‐wheet‐luh”). Non‐Draji simply refer to it as the “obsidian sword” or the “Draji sword.”

Maul (Two Handed) – Cost 30gp; Dmg (S) 1d10; Dmg (M) 1d12; Crit x2; Weight 10lbs; Bludgeoning – A maul is effectively a very large sledgehammer that crushes opponents to death. This weapon is commonly used by dwarves, muls, half‐giants and other creatures that value great strength.

Tkaesali (Two Handed) – Cost 8gp; Dmg (S) 1d8; Dmg (M) 1d10; Crit x3; Weight 15lbs; Slashing, Reach – This polearm, commonly used by the nikaal, consists of long wooden haft topped with a circular, jagged blade. A tkaesali has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.

Trikal (Two Handed) – Cost 10gp; Dmg (S) 1d6; Dmg (M) 1d8; Crit x3; Weight 7lbs; Slashing – Three blades project radially from the business end of a six‐foot long haft. A series of sharp serrated edges line the shaft below the foot‐long blades, while the far end of the weapon is weighted, in order to balance the weapon. Because of the trikal’s curved blades on the top of the weapon, trip attacks can also be made with it. If a character is tripped during his or her trip attempt, the trikal can be dropped to avoid being tripped.

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Atlatl (Ranged) – Cost 25gp; Dmg (S) 1d4; Dmg (M) 1d6; Crit x3; Range 40ft; Weight 6lbs; Piercing – The atlatl, sometimes called a “staff‐sling,” is a javelin‐throwing device that is swung over the shoulder, using both hands. Javelins flung with an atlatl gain greater range than those thrown by hand.

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Fixed Crossbow (Ranged) – Cost 200gp; Dmg (S) 1d12; Dmg (M) 2d8; Crit x19-20/x2; Range 150ft; Weight 100lbs; Piercing – This version of the crossbow can be fired by any capable of using it, but cannot be carried like a conventional crossbow. It is fixed in place, i.e. mounted on top of a wall, pole, or vehicle, and swivels so that you can aim the shot. Crossbows at the edge of a caravan, cart, or wall tend to offer cover, but limit your range of firing to a cone shape directly in front of the weapon. It is possible to mount a fixed crossbow on top of a pole but inside a shallow pit, giving you a 360‐degree range of motion, while giving you cover. In any case, it is impossible to swivel a fixed crossbow in order to attack upwards (your upward angle is limited to 45 degrees). Reloading a fixed crossbow is a full‐round action.

Martial Weapons

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